Alliance
Positioning
As an alliance, we want to position ourselves in an organized way at the Capitol. Please use the Advanced Teleporter for this. If you’re not sure where to go, just ask. On Saturday during VS, teleporting is free.
![]() | ![]() |
---|
Alliance Train
The Alliance Train can depart once per day and usually generates a ton of rewards for all passengers, especially the conductor. Like with Trucks, it’s best to send the train as late in the day as possible to avoid getting looted. See the diagrams below for how to proceed as a passenger or conductor.
As Passenger
As Conductor
As conductor your focus should be on the following rewards:
- Drone Parts
- Battle Data
- Drone Component Chests
- Decoration Chest
These items are particularly hard to obtain elsewhere without spending money.
Alliance Exercise
The Alliance Exercise is an alliance event that takes place every two days. During the prep phase, donate your Tools
by clicking the Marshall's Guard and selecting the green button. The more tools donated, the higher the damage for everyone during the exercise. Once the timer runs out, you can attack the Marshall's Guard with rallies.
You need to reach both alliance and personal damage goals. You can see the goals by clicking the yellow gift at the Marshall Guard. If you have trouble reaching max personal damage, look for rallies started by R4/R5. These give a 5% attack bonus and are marked in the rally menu. In this case, don’t start your own rallies—just join the next available one with the shortest wait to hit the guard as often as possible.
Players with enough damage potential can start their own rallies to let others join. If you’ve reached max damage, consider limiting your team to a lower-level hero to reduce squad losses. The guard can hit pretty hard.
The event lasts 30 minutes. Priority is always alliance damage. Personal rewards are a nice bonus but not the main goal.
Zombie Siege
The Zombie Siege is the counterpart to the Alliance Exercise. Here it’s all about defense, not attack. Before the event, all players should activate their Wall Squads to defend their base. Players with strong B/C/D teams who are online during the event can reinforce weaker players.
When the event starts, ALL alliance bases are attacked by 20 waves. There’s a one-minute break between waves to heal squads or recall/redeploy reinforcements. You can see the max power of the waves in the event screen, but some waves have two or even three teams of that strength. Ideally, you should have teams that can fully defend against that power, but even less helps—every wave defended means more rewards for everyone!
Again, focus first on surviving the required waves as an alliance. Personal rewards are just the cherry on top.
Defense Strategy
When defending, pay close attention to which wave is next and whether you need reinforcements for your own base. Especially when the number of attacking teams increases, bases can be surprised and knocked out. It’s essential to know the power and wave structure ahead of time so you can split your teams accordingly.
A player with two teams over 7M power can, for example, defend themselves and a teammate up to wave 16. After that, they’ll need to recall their second team because wave 17 also has two teams.
Note: Even eliminated players can still reinforce others. In this event, no squads are killed—only wounded.
Monica's Wish
In this event, players can fight a few insurgents instead of the normal elites and snag an extra crate of rewards, which includes a relatively large number of alliance contributions
.
You don’t have to specifically farm this event. It runs automatically as long as you use your normal stamina. In individual cases, it can be used strategically to farm alliance contributions when something is urgently needed from the shop (like shields). Otherwise, stamina is much better spent on the gold zombies.
Desert Storm
Desert Storm is a PvP event every Friday at 13:00 and 22:00. You must choose a team, as you can only participate once. Registration closes Thursday morning at 04:00 CET (server reset). Please register via the event screen before the deadline! The battle is a lot of fun and offers huge rewards for participants, even if you lose.
Game Mechanics
- Teams teleport five minutes before the start to a special map. There, you must capture and hold buildings with your squads. PvP works like normal combat on the world map, but bases only have 4k HP here.
- Players marked as substitutes can only enter the map at the start.
- You can teleport every two minutes. If you hold the Science Hub, this drops to one minute.
- You can send squads from your own starting zone, but can’t be attacked there.
- All buildings you hold generate points. The alliance with the most points wins.
- The battle lasts 30 minutes. There are three phases, with more buildings unlocked each phase.
- When buildings change owners, supply crates drop. Grab them quickly with your Recon Planes.
Strategy
- Best to remove all teams from the wall. Do this like you do for your base when on the Desert Storm map.
- Squad management is key in this mode. Only defend if you’re sure you’ll win. Don’t attack a much stronger enemy for no reason! Whoever has the most squads left at the end usually wins. Without squads, you’re powerless.
- Form pairs or trios ahead of time to capture buildings.
- Priorities:
- At least one Oil Refinery
- At least two Hospitals
- Science Hub
- Nuclear Silo
- A weaker player can stay in the starting area and repeatedly capture the adjacent refinery and hospital when enemies leave. Other players only need to help if needed.
- Other weaker players should capture abandoned buildings.
- Stronger players should target enemy players and send them back to the starting area. Combined with Science Hub control, this slows down the enemy. In phase two, these players focus on the missile silo.
- One strong player should focus on fighting for the Science Hub. Even if you don’t capture it, at least create a stalemate there.
Capitol Conquest
Every week, the Capitol is conquered anew, and on Fridays at 16:00 CET / 12:00 Server-time there’s an event where you earn points for destroying units in the mud (the brown area around the Capitol in the center of the map). Usually, the top alliances agree on the next president and there’s no real duel for the Capitol. To farm points, players usually attack each other on resource tiles in the mud.
Depending on your squad count, you can participate or not. Sometimes it makes sense to message a player of similar strength and flatten each other until you reach 100k points. Usually, this goes pretty quickly.