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Heroes

It’s often tough to figure out which heroes are worth upgrading. Usually, you don’t have enough Hero XP to keep everything maxed. As a general rule, SR heroes are not useful and should only be used situationally (e.g., if you want to bring fewer squads to Alliance Exercise). Some SSR heroes are good for free-to-play players, but can’t compete with paid UR heroes. The classic trifecta is also true for Last War. There are tank, DPS, and support heros. Most teams are 2x Tanks and 3x DPS with support depending on the hero and situation. See below for which heroes to focus on.

You should first build ONE strong team. For F2P players, Tank heroes are the best option, since you can get Murphy and Kimberly early and relatively cheap. There are also good alternatives among SSR like Mason, Violet, Scarlett, and Fiona. You can skip Aircraft or Missile teams unless you want to spend money.

Paying players can build 3-4 very strong teams. Many focus on a Aircraft team, since it gets bonuses against the commonly used Tanks (see squads).

Here are some resources on which heroes are best and why:

Gear

For gear, focus only on UR Gear, which can be produced in the Gear Factory. Get the factory to level 10 quickly and start producing gear. Equip a team with SSR Gear if needed and dismantle the rest to get as much Ceramic as possible. Don’t waste Upgrade Ore on SSR Gear—it’s not worth it.

Upgrade gear in steps of ten, since every 10th level unlocks new bonuses.

Depending on the hero (front row, back row), not all gear should be upgraded equally. DPS need more punch, while Tanks in front focus on survival. So, prioritize Weapon and Chip in the front row, while Armor and Radar get more levels in the back. See the diagrams below for setups for individual heroes. The same logic applies to SSR heroes. The nice thing about gear is you can swap it around anytime.

Squads

Certain squad setups give bonuses. Hero types counter each other in a rock-paper-scissors format: Tanks get bonuses against Missiles, Missiles against Aircraft, and Aircraft against Tanks. There are also HP/Attack/Defense bonuses for these setups:

  • 3/1/1: 5%
  • 3/2/0: 10%
  • 4/1/0: 15%
  • 5/0/0: 20%

A team of five Tank heroes (or five of any type) gets a 20% bonus. A mix of three Planes, one Missile, and one Tank only gets 5%.

Skills and Stars

Skill Medals run out quickly, as do Hero Shards and Universal Shards. So you need to focus on particular skills and heroes to get the most out of your squads. The diagrams below show a good path. Note that it also depends on where you can get free hero-specific shards. You might level Murphy before Williams, since Murphy generates more shards from recruitment. Universal Shards should always follow the recommended order!

Wall of Honor

When heroes reach five stars, they’re added to the Wall of Honor. You can access this for each hero type via the Tank Center, Aircraft Center, and Missile Center. There, you can spend extra Hero Shards for additional upgrades.

Note: Universal Shards should usually be used to get other heroes to . Only spend shards on the Wall of Honor if you have extras you can’t use elsewhere.