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Season I: The Crimson Plague

Season Menu

In the Season menu, you will find all the important information and functions for the current season. Here you can always see what activities are currently available and view the corresponding rankings.

Serum-Shop

Various activities in Season I will reward you with Serum Fragments, which you can exchange for useful items in the Serum Shop. Like other shops in the game, the selection is reset weekly. The available items may vary from week to week.

Decent choices:

  • Mutation Crystals
  • Profession XP
  • Skill Points
  • Hero Fragments
  • Drone Parts

World Dynamics

Clicking on the top tile takes you to World Dynamics. Here you can see an overview of all important activities and rankings, and you can also collect rewards, for example for reaching certain resistance levels and server-wide milestones. All relevant features of Season I can be accessed via this menu.

Clicking on the weeks at the top of the screen not only shows the current activities but also provides a preview of the upcoming weeks.

Serum Sammler

On Day 1 of Week 1, you can donate food and diamonds in World Dynamics to unlock the Serum Collection. As with alliance donations, you will receive some Alliance Contributions for this. You can continue to donate even after unlocking it to receive additional rewards.

The Serum Collector is a small Candy Crush-style game where you must form rows with Tetris-like pieces to clear them and collect a certain number of fragments. There is a leaderboard for players who require the fewest pieces to solve the puzzle. The puzzle should be completed daily, as it yields a high number of Mutation Crystals.

Map

The season changes the world map fundamentally. All alliances are teleported to the edge of the map, but remain in their alliance. The complete map of Season I with all quadrants can be found here.

One difference to the previous gameplay is that mobs now are devided into three types that can be countered by the respective hero types. Accordingly, it is advisable to attack the mobs with the appropriate types (Tank, Air, Missile) in order to be as effective as possible.

Resource Fields

When defeating monsters on the world map, resource fields can appear, as known from the Sky Battlefront event. These fields can be farmed by all alliance members, but this is not necessarily the best option. Especially the fields that drop Immune Protein and Mutant Crystals should be reserved for a few players so that they can push their resistances. This usually benefits the entire alliance, as these players can then support all others.

Buildings and Resources

Season I introduces several new buildings and resources that build on each other or are interdependent. All buildings can be upgraded to level 30 regardless of HQ level.

  • Mutant Crystals can be farmed from all basic zombie mobs (Zombies, Doom Elites, Doom Walkers) on the map.
    • Additionally, fragments can be obtained for radar missions, healing allies, and other activities, which can then be combined into Mutant Crystals in the Genetic Recombinator in the season menu. There are six fragments that can be exchanged with allies similar to the map fragments.
  • Protein Farms is a new production building. It costs Mutant Crystals and produces Immune Protein.
    • When building the farms, it is best to expand all evenly, as higher levels lose out in terms of efficiency compared to the costs.
  • Immune Protein is required for the construction of the Virus Research Institute as well as the military bases that will be unlocked in week 3. The latter also costs Mutant Crystals.
    • The Virus Research Institute increases virus resistance with each level.
    • The military bases increase the attributes of the respective hero types (Tank, Air, Missile) analogously to the known centers.

Additionally, there is the Emergency Center, where you can save a percentage of units that would have died in battle. The rate and capacity depend on the level of the Emergency Center. Since there is a cooldown, it is advisable to let the center fill up once and then trigger the rescue.

Virus Resistance and Infections

All mobs on the map have an infection level that is countered with your own virus resistance. Virus resistance is increased by the Virus Research Institute. If you do not have the necessary resistance, your troops will lose effectiveness, sometimes up to 99%. Damage reduction is displayed directly when clicking on the mob. In this respect, troop strength weighs less than virus resistance in Season I.

Building up resistance follows a simple cycle. You farm mobs until your resistance is no longer sufficient, expand your Protein Farms, wait until you have enough Immune Protein, and then increase your resistance by upgrading the Virus Research Institute. This requires a little patience at the beginning, because you can't farm all mobs as usual at first.

Is your resistence not sufficient, you'll get infected in battle. Your infection level can increase up to level 100 with increasingly severe debuffs. Your damage will be reduced, your units will be more vulnerable in battle and will be hospitalized or die every 300 seconds outside of battle.

You can't always prevent infection, because certain mobs in strongholds or world bosses like the Code Boss always cause infection. Therefore, it is important to continuously increase virus resistance and also reduce infection. Allies can heal you by clicking on bases using a new top symbol. Healing is done using the spy planes and is not limited.

When you click on the new "Virus" symbol on the left, you will receive detailed explanations about infections and healing. There is also an Infection Log in the RA Virus Menu, where you can trace which actions have increased the virus stack. In addition, you can grab some small rewards for achieved milestones in the Goals tab and view a leaderboard. However, there are no leaderboard rewards here. The icon for the Virus Menu also shows your own infection stack.

Spread the Virus

Some tasks require you to actively spread the virus. The easiest way to do this is to build up a virus stack and then attack a neutral base. You can also let your own virus stack overflow and thus make your base explode. In doing so, you also infect all allies in close vicinity. The downside is that you then have to teleport back to your previous location.

To build up a virus stack, you should prevent yourself from being healed. You can disable this in the virus menu under Infection. The virus stack on your base will then appear gray instead of purple.

Assist Rallies

Doom Elite are a good source for Mutant Crystals, but many players will only slowly be able to build up the resistance to farm these mobs effectively. Therefore, it makes sense to open rallies with a single hero and ask allies with higher resistances to defeat the elites with their troops. Otherwise the casualties will be too high.

Resistence in Rallies

Resistence behaves in a special way in rallies. The resistance of the rally leader is transferred to all participants. In case a participant has a higher resistance than the rally leader, the higher resistance of the participant applies. So all members at least have the resistance of the rally leader.

Professions

Two weeks before the start of the actual season, you can already choose your profession by building the Profession Hall in your base. There are only two professions in total, and during the season it is possible to change professions once. So you should think carefully about which profession you choose.

Leveling Professions

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Engineer

The Engineer makes sense for 99% of players, as it comes with many bonuses that are useful for overall progress. You can build and research faster, get more resources, and even promote your allies.

War Leader

The War Leader is designed for whales who have no problems progressing anyway. It provides bonuses for combat that are usually only relevant for players who are very active and have corresponding troop strengths.

Using Abilities

On the world map, when clicking on bases or free fields, you have the option to use your profession's abilities. To do this, click on the book symbol and then select the ability you want to use.

Territorial Conquests

In Season 1, areas can only be conquered if you own an adjacent area. In addition, cities can only be captured if an adjacent Stronghold has been conquered. This means that each alliance starts with a Stronghold at level 1 and can then expand gradually from there. The initial limit of Strongholds is three, but it increases with captured cities.

Capturing cities is usually not a problem, but the Strongholds are guarded by Corrupters, for which high resistances and combat power are required. A maximum of two Strongholds and two cities can be captured per day.